Added more physical materials with a wider variety of hit sounds based off of the item that hits them, updated items that can be thrown / have physics that react with said new materials Major audio additions! Upgraded Scooter to sound more realistic, optimized audio streaming for less overhead. NPCs who are talking to each other can become rogue Subtitles! English-only for now with more languages coming
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Expect to see lots of little camps of their mining equipment and portable generators powering their array of spotlights throughout. That said, the Tomb Raiders have already made their way in and set up camp. Filled with a host of ancient traps, it’s designed to ward off grave looters of the subsequent ages. Big open subterranean caverns illuminated by eternally lit flames and bioluminescent lakes. the Lost City for short):Ī gaping sinkhole has appeared in the Goldmine which reveals an ancient descending passageway to a hitherto undiscovered subterranean city. When it becomes available on Wednesday, you find that the Goldmine now acts as a large indoor shanty town/ghetto, a sign of the impoverished citizens of the city just a stone’s throw from a major tourist attraction. The former Goldmine is located in the Ghost Town Tile just south of the Ghost Town area itself. Of its many retail spaces, only a sparse number of stores still remain. On a good day, the dam is able to generate enough energy to power almost all of the lights in its parking lot (just the west lot)! Nonetheless, its presence qualifies the city for a “green” tax cut, so it certainly fulfilled its purpose.Īn indoor mall that’s now well past its prime and in the late stages of abandonment and decay. The Dude should probably try to stop them too.Ī proud technical marvel that stands in the northeast corner of town. Unfortunately, it’s also at this very moment that a Doomsday Cult decides to storm the dam to enact their plan to contaminate the town’s water supply. When he arrives, the Dude discovers the dam has been left abandoned by a sudden complete disappearance of the entire crew, save for the worried foreman, and now he’s the only one who’s able to perform emergency repairs to keep the whole structure intact. Having taken some extreme measures to deal with the local union boss, “The Boss” sends the Dude to the local dam to inspect the recent craftsmanship. But as it turns out, “pacify” could entail a lot of things, as this Merc leader may in actuality be a familiar face to the Dude! He instructs the Dude to head to their staging point, bypass their security measures, and confront and ultimately “pacify” their leader. The group has since taken over the upper levels of the local mall as their new staging point, and he decides now is the time to cripple their power structure by neutralizing their head of command, the “superior” in question. By this point in the week, he feels that the presence of the increasingly pervasive mercenary force in town has started to contest even his control. “The Boss” delegates several tasks to the Dude. And as it just so happens, the Dude might end up running into the natives of this supposedly “long lost” civilization too! The Dude is instructed to head underground into this lost city and recover the Artifact before these grave robbers get their hands on it. However, reckless tomb raiders have already descended upon the location, swiping up whatever priceless relics they can. “The Boss” informs the Dude that recent seismic activity has opened up a gaping sinkhole within the former Goldmine, revealing a passageway to an undiscovered lost underground civilization located beneath Edensin! He tells him that he’s long been seeking a particular prized “Artifact” from these people, and it must assuredly lie somewhere within their ancient empire here. Also, please refer to this thread before reporting a bug: We suggest playing the game in its entirety before checking this thread due to any major spoilers that might be included.
Some of the known problems may not be included here:
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We also created a thread in which we list most of the known issues with the latest update We also plan to fill the open world with more things to do in order to reward exploration. The AI and gunplay will get a lot more attention. Many errands need a lot of fine turning and others are missing features entirely. Much of the content in the game is still unfinished, or in a placeholder state. While all the errands and locations are now in the game, we’re not done yet - as we now move onto the polish pass.
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This is only scratching the surface of what this update introduces, so see the full list of changes below! It’s been a long time coming, but here we present to you the FRIDAY update! Naturally, this brings to the table some new errands and locations, but in addition we’ve added new weapons and entirely new NPC character models.